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디아블로3, 내년에 발매될까

고려무사 2006-12-28 16:53:44

<디아블로 3> 패키지 박스 이미지로 불리는 그림.

 

정말 <디아블로 3>가 내년 상반기중에 발매될까?

 

<디아블로> 시리즈 팬사이트인 디아블로3닷컴(www.diablo3.com)블리자드가 빠르면 내년 2, 적어도 상반기 중에 자체행사인 블리즈컨을 통해 <디아블로 3>를 공개할 것으로 보인다고 밝혔다.

 

디아블로3닷컴은 또 게임 그래픽은 2.5D를 기본으로 하고 있으며 이전 시리즈와는 달리 플레이어가 천상계와 지옥계 중 하나의 진영을 골라 캐릭터를 성장시키는 방식의 게임이 될 것이라고 말했다.

 

이외 <디아블로 2>에서는 총 7개의 캐릭터를 선보였지만 <디아블로 3>에서는 10~20개의 캐릭터가 공개될 예정이며 이중에는 안티팔라딘, 프리스트, 몽크 등 새로운 직업이 포함되며 날씨효과에 따라 마법대미지가 달라지는 등의 새로운 시스템을 추가했다고 덧붙였다.

 

하지만 유저들은 이 같은 정보에 대해 신뢰하지 않는 분위기다. 누군가에 의해 만들어진 내용이라는 것이 대체적인 분위기.

 

블리자드코리아 역시 <디아블로 3>의 개발 및 출시여부에 대해 어떤 내용은 들은 바 없다는 입장이다. 또 내년에 블리즈컨 2007’을 개최할지에 대한 여부도 아직 확정되지 않은 상황이라고 말했다.

 

한편 노컷뉴스는 외국산 블록버스터 게임이 몰려온다는 기사에서 <디아블로 3>가 내년 2월에 출시될 예정이라고 보도해 논란을 일으킨 바 있다.

 

아래는 해외 팬사이트에 공개된 <디아블로 3> 내용.

 

디아블로3닷컴 포럼에 올라온 게시물들.

 

Master List repost

 

Player Char

 

- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)

 

-some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like

 

-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes

 

-characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)

 

- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)

 

-the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots

-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)

 

-every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)

 

-if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair)

 

-higher max char level

 

-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.

 

-mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)

 

-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)

 

-every class could start in a different location

 

-more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength

 

-characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already

 

-there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]

 

 

Classes

 

-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones

-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.

 

 

-Warriors

Anti-Paladin

anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.

Archer

The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2

Bard

not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.

Bounty Hunter

Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well

Monk

not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages

Ninja

kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.

 

 

-Priests

Cavalier (Crusader Inquisitor)

A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented

Cleric (Adept, Prior, Zealot)

a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them

 

 

-Mage

Alchemist

Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.

Conjurer

specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him

Elementalist

specializes in elemental based magics, and this is what his skill sets would be divided into

-Fire fairly obivous

-Water(ice) again fairly obvious

-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.

Warlock

not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).

The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them

Abjurer

specializes in protection magic (kinda like auras and the armor spells)

Diviner

specializes in detection and divining magic (find/disable trap, far sight and identify)

Enchanter

specializes in manipulating the minds of sentient beings

Illusionist

specializes in creating illusions to confuse and mislead

Invoker

specializes in invocation/evocation magic (lightning/magic type spells)

-definitely no Subclasses or Multiclasses in d3 just True classes

unless by subclassing it is you choose either;

-Warrior

then you choose a warrior class

-Priest

then you choose a priest class

-Mage

then you choose a mage class

 

Storylines Major/minor

-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through

-as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf

-the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still

-the eternal battle between the High Heavens and the Burning Hells is still raging

-the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist

-something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo

-Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it.

-tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe

-the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something

-tie in with the diablo novels some how

-something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him.

-some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something

-you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye.

-if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’

-several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life

-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell

-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)

-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.

 

Towns / world

-could throw in some cultural references to pop culture and other games for fun;

baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg

Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer

-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works

-more villages/towns/cities, some ruined like tristram in d2/LOD

-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs

-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France

-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits

-good old crossroads, complete with gibbet (cage) like in willow, lol

-bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse

-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),

-taking on castles/fortresses full of demons

-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>

For killing a few witches get a Witch Hunter title

For killing a few daemons get a Daemon Hunter title

For killing a few vampires get a Vampire Hunter title

and so forth

-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)

-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons

-craggy peak stages

-eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1

-swamp/bog/quagmire/marshland good ones

-stages fully covered in snow, so much you leave footprints in the snow

-the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars)

-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.

-more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks

-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)

-villages full of possessed people (like griswold in d2)

-go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)

-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)

-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)

-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)

-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players)

-skull piles/skeletons on the ground, should yield skulls of varying power

-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2

-if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys.

-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)

-several features that are accessible only after you have beaten the game, (similar to the cow lvl)

-underground cities, like the Underdark in DND, but no gnomes or drow

-large cities full of corruption, complete with shady back alley locals

-more bodies of dead heroes on the ground that actually yield something good not just 3gp

-day and night

-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain

-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas

-the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over

-deep gorges and ravines, some you can walk through, others you cant

-you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties

Bring back the books from diablo that told the history of the world of sanctuary, they were cool

 

Quests

-lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough

-arena quests (last man standing), other players can place bets on multiplayer

-quest based on class (everybody does the same quest but it differs depending on which class you are)

-quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him

-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)

-quests that are normal/nightmare/hell only

-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell

-some quests that are single/multiplayer only,

-quest exp (getting exp just for finishing quest)

-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)

-protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests

-you can receive quests from monsters (like gharbad and snotspill in diablo)

-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing

-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)

-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.

-the age old sword in the stone quest, of course the sword is worth it

-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses

-quests only appear in the quest log once you have begun them, like they did in diablo1

-a few quests that take almost the whole difficulty (or game) to finish

-some quests that either must be finished in the next act, or require something from the next act to finish it

-lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete

 

Weapons/items

-version of weapons more powerful than elite

-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow

-more items of all types

-cloaks and capes over armor

-bring back the rags

-bring back the club that looked like a bit of wood with a nail in it

-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.

-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies

Bring back items of the pit (plus -x to x stat)

-customize armor and some weapons NWN styles

-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know w

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